using System.Runtime.CompilerServices;

[assembly: InternalsVisibleTo("Unity.Entities.Editor")]
[assembly: InternalsVisibleTo("Unity.Entities.Editor.Tests")]
[assembly: InternalsVisibleTo("Unity.Entities.Hybrid")]
[assembly: InternalsVisibleTo("Unity.Entities.Hybrid.EndToEnd.Tests")]
[assembly: InternalsVisibleTo("Unity.Entities.Runtime.Build")]
[assembly: InternalsVisibleTo("Unity.Entities.Runtime.Build.Tests")]
[assembly: InternalsVisibleTo("Unity.Entities.Graphics")]
[assembly: InternalsVisibleTo("Unity.Entities.Graphics.Tests")]
[assembly: InternalsVisibleTo("Unity.Runtime.UnityInstance")]
[assembly: InternalsVisibleTo("Unity.Scenes.Editor")]
[assembly: InternalsVisibleTo("Unity.Scenes.Editor.Tests")]
[assembly: InternalsVisibleTo("Unity.Scenes.Hybrid.Tests")]
[assembly: InternalsVisibleTo("Unity.Scenes.Editor.PerformanceTests")]
[assembly: InternalsVisibleTo("Unity.Scenes.Hybrid.Tests.Playmode")]
[assembly: InternalsVisibleTo("Unity.Scenes.Hybrid.Tests.Editmode.Content")]
[assembly: InternalsVisibleTo("Unity.Scenes.PerformanceTests")]
[assembly: InternalsVisibleTo("Unity.Scenes.Tests")]
[assembly: InternalsVisibleTo("Unity.Environment.Baking")]
[assembly: InternalsVisibleTo("Unity.Environment.Runtime")]
[assembly: InternalsVisibleTo("Unity.Environment.Tests")]
[assembly: InternalsVisibleTo("Unity.NetCode.Authoring.Hybrid")]
[assembly: InternalsVisibleTo("Unity.NetCode.EditorTests")]
[assembly: InternalsVisibleTo("Unity.NetCode.Editor.Tests")]
[assembly: InternalsVisibleTo("Tests.Playmode")]
